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1. Announcement:119.1 - Issues Thread (PC) - in EVE Information Portal [original thread]
So what happened to the mining laser range? Same characters and ships and everything, before the patch I was getting a 27km (Orca boosted) range, now I'm only getting a 24km range on the lasers. Was this a nerf or is it a bug? I don't see anything...
- by Nfynity Prime - at 2017.01.14 22:16:16
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2. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Arronicus wrote: Nfynity Prime wrote: Arronicus wrote: Nfynity Prime wrote: The changes are in the right direction, but the fuel costs are still twice what a medium POS setup costs, for less functionality, more cost, and more vulnerabi...
- by Nfynity Prime - at 2016.10.27 21:04:49
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3. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Arronicus wrote: Nfynity Prime wrote: The changes are in the right direction, but the fuel costs are still twice what a medium POS setup costs, for less functionality, more cost, and more vulnerability. Now I can live with putting the struct...
- by Nfynity Prime - at 2016.10.27 20:24:42
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4. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
RainReaper wrote: Nfynity Prime wrote: The changes are in the right direction, but the fuel costs are still twice what a medium POS setup costs, for less functionality, more cost, and more vulnerability. Now I can live with putting the struc...
- by Nfynity Prime - at 2016.10.27 19:45:10
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5. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
The changes are in the right direction, but the fuel costs are still twice what a medium POS setup costs, for less functionality, more cost, and more vulnerability. Now I can live with putting the structure at risk, but it would be nice to have co...
- by Nfynity Prime - at 2016.10.27 19:10:01
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6. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
RainReaper wrote: And its back to 15 blocks for the 2 research services and the main manufacturing servi- you know what im just gonna wait now. Cause they arent sure themselves what they are doing currently with this I belive. They were 20, ...
- by Nfynity Prime - at 2016.10.23 21:00:19
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7. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
RainReaper wrote: ...after having been on SISI today and seen the new numbers I have to say im immensly disapointed... The aparent new numbers of 5 fuel blocks for the research services have now been chagned to 20. So we are back on to what th...
- by Nfynity Prime - at 2016.10.22 19:47:48
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8. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
I was really looking forward to this expansion, but not any more. Not very happy about most of this, but the fuel costs are especially egregious. 60 blocks / hour for just your basic manufacturing, research, and invention. That's more than 3 ...
- by Nfynity Prime - at 2016.10.11 01:31:45
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9. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
So unless I'm mistaken, now my Skiff will use twice as much cap for the strip miners and burn twice as many T2 crystals in the process, for the same amount of ore, since the cycle times, as confirmed on Singularity, are the same and the yield per ...
- by Nfynity Prime - at 2016.08.24 03:20:28
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